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MACHINE · CONNECTINGSHELVES POKÉMON · ONE PIECE · SPORTS · WATCHESPACKS RIPPED —VALUE PULLED —TURBO OFF--:--:-- UTC
§ 02 · HOW IT WORKS

From creator fees to a card in a holder's wallet.

Commons reload the next pack. Every hit is sold and every dollar of hit proceeds buys back the coin, with both receipts published.

HOW IT WORKS

Fees → pack → item → reload or buyback.

  1. 01

    Creator fees

    Trading the coin earns creator fees. They can only go to the machine wallet.

  2. 02

    A real pack

    Fees buy a graded collectible pack, turbo off, so every card comes back.

  3. 03

    A graded item

    The pulled item arrives as an onchain asset. The physical collectible remains in Collector Crypt custody.

  4. 04

    Reload

    Commons sell straight back at Collector Crypt's buyback and the cash rips the next pack.

  5. 05

    The hit

    Items worth 1.5× the pack or more are sold, then 100% of proceeds buys the coin.

THE MACHINE, STEP BY STEP

Six legs, each with a receipt.

  1. 01 · CLAIM CREATOR FEES

    Creator fees route only to the machine wallet through immutable Pump fee sharing with admin revoked.

  2. 02 · SWAP SOL TO USDC

    A bounded Jupiter swap converts claimed SOL into USDC for the pack price.

  3. 03 · BUY A PACK

    The machine buys a graded collectible pack (Pokémon, One Piece, sports or watches) with turbo off, so every card comes to the machine wallet first.

  4. 04 · CARD ARRIVES

    The pulled item arrives as a Collector Crypt asset; the physical collectible remains in Collector Crypt custody.

  5. 05 · RELOAD OR HOARD

    A card worth under 1.5× its pack price is sold back at Collector Crypt's instant buyback and the USDC rips the next pack. Every card worth 1.5× or more is a hit: the team sells it and uses 100% of proceeds to buy back the coin.

  6. 06 · SELL HIT, BUY COIN

    The team manually sells each hit, uses 100% of proceeds to buy back the coin, and publishes both transactions.

WHAT THIS IS NOT

Plain limits.

  • Not a launchpad. There is one coin, and you cannot create coins here.
  • Holding the coin is not ownership of any pulled item.
  • Not a promised return. Card values move and packs lose about 6% on average.
  • Not a shop. The website has no checkout and holds no keys; the machine buys packs with creator fees.

Read the full rules and risks →