From creator fees to a card in a holder's wallet.
Commons reload the next pack. Every hit is sold and every dollar of hit proceeds buys back the coin, with both receipts published.
Fees → pack → item → reload or buyback.
- 01
Creator fees
Trading the coin earns creator fees. They can only go to the machine wallet.
- 02
A real pack
Fees buy a graded collectible pack, turbo off, so every card comes back.
- 03
A graded item
The pulled item arrives as an onchain asset. The physical collectible remains in Collector Crypt custody.
- 04
Reload
Commons sell straight back at Collector Crypt's buyback and the cash rips the next pack.
- 05
The hit
Items worth 1.5× the pack or more are sold, then 100% of proceeds buys the coin.
Six legs, each with a receipt.
- 01 · CLAIM CREATOR FEES
Creator fees route only to the machine wallet through immutable Pump fee sharing with admin revoked.
- 02 · SWAP SOL TO USDC
A bounded Jupiter swap converts claimed SOL into USDC for the pack price.
- 03 · BUY A PACK
The machine buys a graded collectible pack (Pokémon, One Piece, sports or watches) with turbo off, so every card comes to the machine wallet first.
- 04 · CARD ARRIVES
The pulled item arrives as a Collector Crypt asset; the physical collectible remains in Collector Crypt custody.
- 05 · RELOAD OR HOARD
A card worth under 1.5× its pack price is sold back at Collector Crypt's instant buyback and the USDC rips the next pack. Every card worth 1.5× or more is a hit: the team sells it and uses 100% of proceeds to buy back the coin.
- 06 · SELL HIT, BUY COIN
The team manually sells each hit, uses 100% of proceeds to buy back the coin, and publishes both transactions.
Plain limits.
- Not a launchpad. There is one coin, and you cannot create coins here.
- Holding the coin is not ownership of any pulled item.
- Not a promised return. Card values move and packs lose about 6% on average.
- Not a shop. The website has no checkout and holds no keys; the machine buys packs with creator fees.